Warcraft Adventures Lord Of The Clans

Warcraft Adventures: Lord of the Clans has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Review: July 2, 2018. (Reviewed version).

Warcraft Adventures: Lord of the Clans is an Adventure game, developed and published by Blizzard Entertainment, which was cancelled before it was released.

September 12, 2016 - Warcraft Adventures: Lord of the Clans got dropped 18 years ago, but this weekend it popped back up. Read More » Ears-on with Creative's WoW Headphones. Warcraft - Lord of the Clans (PC) Walkthrough/FAQ. Kumaheiyama Version 1.0 (game version from 1998-02-16) 2016-10-17. C01 Chapter 1 - Escaping the prison. Warcraft Adventures: Lord of the Clans released in 1994 is a Adventure game developed by Blizzard Entertainment. Warcraft Adventures: Lord of the Clans doveva essere un classico punta e clicca dark/ironico (previsto su Windows 95 e Macintosh in formato CD-ROM) che dava il seguito a Warcraft 2 e raccontava la storia dell’orco Thrall e della sua ascesa a comandante dell’Orda. Character summaries of Warcraft Adventures: Lord of the Clans. Thrall would have been the main character. Raised by humans in servitude, he escaped his shackles and began his journey to discover his heritage and reunite the scattered clans of the Horde and forging new alliances, for example with Alexstrasza by killing Deathwing.

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Untitled[edit]

Adventures

Could someone explain why union restrictions would have prevent Roper's voice from being used in the game (or perhaps a better question is what would the consequences have been if he had provided new recordings for a major character or two)?

Not knowing anything about it, the point of a union is to assure the union members get jobs and salaries. If Roper had voiced characters he would potentially take the place of one or two union members and do their jobs, thereby saving their salary. The union would (if it is a proper union) protect its members and their right to these jobs, and one of the actions it could take is to boycott the game and/or Blizzard. Depending on what voice actor names are in the union, that could have been more or less damaging to the game (and future games). Or so I imagine.. Poulsen 12:28, 23 March 2006 (UTC)
Yeah, that's how I would imagine too from the general nature of unions. In general, though, I don't understand why the Screen Actors' Guild would be of any particular importance to video games. I guess I'm just surprised that a video game developer would go to the effort (and costs) of using SAG members at all.
The particular union did not allow it's union members to partake in a project that involves non Union members. So if Roper who wasnt a member of the actors union did acting work, the other actors could not work on the project. Roper could of filled in a special exception form or what not to get around the issue but paper work is always annoying and an elegant solution was found in resampling his old voice work. - UnlimitedAccess 12:08, 21 April 2006 (UTC)

The 'Game Features' section needs to go. It doesn't read like an encyclopedia - it's advertising material - certainly not NPOV. Besides, how could we justify a features section for a game that never existed, was never played? I shall wait a little for comment, then remove it. Endomorphic 01:01, 15 December 2006 (UTC)

Well okay, the only reason I included it was for historic reference, since the game was never released all we have to go on is the advertised 'Game Features' which I would argue gives it more noteworthiness. If it could perhaps be stated like a quote rather than a wiki section it may be better. The other option is of course just to include the information into the article somewhere else, some of the key facts purported in it that give the section usefulness is the 70 characters, 60 locations and 40,000 frames of animation. If those three pieces could be located some where else I see no reason to keep that section. - UnlimitedAccess 11:07, 23 January 2007 (UTC)
Those numbers are the exact things I dispute. The game was never made. There never were 70 characters, nor 60 locations, nor 40,000 frames of animation. I'd let them be incorporated into text somewhere else with the disclaimer 'Blizard intended the game to include 70 characters...' or suchlike, though. Endomorphic 20:05, 6 February 2007 (UTC)

'Christie Golden, the author contracted to scribe it was unable to complete the book on time. Star Trek novelist Christie Golden was then hired to write the novelisation based on scripts and outlines provided by WarCraft universe co-creator, Chris Metzen, and had to be completed within six weeks.' I just thought I would point out, that that makes no sense. It should be rephrased. Christe Golden was unable to complete it, so Cristie Golden was hired to write it? Like I said, no sense.

Its Chinese whispers syndrome, when I first wrote it, it actually said;

'Even though the game was cancelled Blizzard felt the story too important to ignore and hired an author to adapt the games story into a novel. The author (who still remains unknown) contracted to scribe it was unable to complete the book on time. Star Trek novelist Christie Golden was then hired to write the novelisation based on scripts and outlines provided by WarCraft universe co-creator, Chris Metzen and had to be completed within six weeks. The book was released under the title Warcraft: Lord of the Clans by Pocket Books and is considered canon by Warcraft enthusiasts.' My language is off, but at least it had the correct meaning. - UnlimitedAccess (talk) 04:54, 21 November 2007 (UTC)

Reference material[edit]

While digging through the online print archive, and the Wayback Machine in general, I located the following reference material for this game:

  • Vaughn, Todd (June 1997). 'Cover Story; Warcraft: The Adventure Continues'. PC Gamer US. 4 (6): 63, 65, 66, 68, 69. - [1], [2], [3], [4], [5], [6]
  • [7], [8], [9], [10], [11], [12], [13]
  • Williamson, Colin (August 1998). 'The Greatest Games (Never Made)'. PC Gamer US. 5 (8): 88–91, 94, 96, 97. - [14], [15], [16], [17], [18], [19], [20]
  • 'Blizzard Entertainment Releases Warcraft II: Beyond the Dark Portal' (Press release). Irvine, California: Blizzard Entertainment. May 16, 1996. Archived from the original on October 30, 1996.
  • Shif, Gil Alexander (November 23, 2000). 'Steve Meretzky'. Computer Games Magazine. Archived from the original on March 24, 2005.
  • Yans, Cindy (August 1997). 'Traditional Adventures Reborn?'. Computer Games Strategy Plus (81): 46–48. - https://i.imgur.com/lc4lHIQ.jpg, https://i.imgur.com/diLR5D9.jpg, https://i.imgur.com/D9M4iVW.jpg, https://i.imgur.com/LCc1OFQ.jpg
  • Staff (June 20, 1997). 'E3 Coverage'. Computer Games Strategy Plus. Archived from the original on February 9, 2005.
  • Neilson, Micky (June 14, 2016). Lost and Found: An Autobiography About Discovering Family. Riverdale Avenue Books. pp. 111, 112, 114–116, 119. ISBN1626012857. - 111-112, 114, 115-116, 119

Hope these are helpful. JimmyBlackwing (talk) 22:10, 23 November 2010 (UTC)

GA Review[edit]

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This review is transcluded from Talk:Warcraft Adventures: Lord of the Clans/GA1. The edit link for this section can be used to add comments to the review.

Reviewer:ProtoDrake (talk·contribs) 14:04, 28 June 2018 (UTC)


I#ll take this one on. If I haven't left any comments or such by Sunday next week, ping me. --ProtoDrake (talk) 14:04, 28 June 2018 (UTC)

@JimmyBlackwing: I've looked over this article, checked its sources, and find it both an interesting article and worthy of a Pass. Congrats! --ProtoDrake (talk) 12:04, 2 July 2018 (UTC)
Very much appreciated! I'm not sure I've ever had a GAN pass without changes before. Many thanks. JimmyBlackwing (talk) 12:05, 2 July 2018 (UTC)

Merger proposal[edit]

The tag to add more reliable sources for the novel's article has been up since 2010 with virtually no change. As per the existing discussion to merge on the novel article's Talk page, I am proposing for this article to be merged with the cancelled game's article, because I believe it falls into the scope of overlap, as in context the novel is a direct result of the game's cancellation and is merely an adaptation of. Tytrox (talk) 04:53, 26 April 2019 (UTC)

  • Redirect: Given the complete lack of sources on the Lord of the Clans article, I don't see much of value that can be added to this one via a merge. Just moving the plot summary over would be largely redundant with the plot already summarized in this article. In light of that, a redirect makes more sense to me. JimmyBlackwing (talk) 05:51, 26 April 2019 (UTC)
Happy with the addition of a redirect. My idea of the merger was to make the novel article a sub section of this one, and then have the novel redirect to here. Tytrox (talk) 03:21, 27 April 2019 (UTC)
Understood, although my thought was that there's nothing worth merging from that article into this one. The book is already addressed in the first paragraph of the Legacy section, and any detail added on top of that from the novel article will just be plotcruft and/or unsourced statements. JimmyBlackwing (talk) 15:30, 27 April 2019 (UTC)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Warcraft_Adventures:_Lord_of_the_Clans&oldid=909334463'
Platforms:PC
Publisher:N/A
Developer:Blizzard Entertainment, Magic Animations
Genres:Adventure / Point and Click
Release Date:September, 2016
Game Modes:Singlepalyer

The Warcraft game that we were denied.

Although the animations are a bit rough, the background artwork in Adventures is excellent.

Warcraft Adventures has an interesting history. Designed as a point and click game, it was originally set to ship back in 1997. The project unfortunately suffered technical problems as well as communication issues with the Russian animators at Animation Magic, leading to delays which pushed the game one year late of its original due date. Although much of the game was done in terms of sounds, voices, art and puzzle design, Blizzard felt that the game didn’t measure up to the company’s standards and that it missed its timeline for an old-style point and click adventure – and cancelled the project. Fans released a collective sigh of resentment but came to terms with the loss.

Fast-forward some eighteen years and out of nowhere we get a leaked playable version of the game appear on the internet in September of 2016. Although you can hardly say it’s a finished product (the game is peppered with missing sounds, music and voice work), Warcraft Adventures is nonetheless a fully playable point and click adventure with a great story and enjoyable puzzles. You play as Thrall, an orc raised since infancy by humans and trained to fight by their side. He won’t have any of it, and after refusing to kill a captive orc as ordered, Thrall gets thrown into a dungeon and is sentenced to death.

An odd mix of cartoony animations and crafty humor laced with gory imagery makes one wonder who was Blizzard’s target audience. But while it might not be entirely suitable for kids, Warcraft Adventures does contain enough funny lines and characters to make it a lighthearted, almost Monkey Island-style adventure.

Indeed, the game plays like a standard point and click experience from the Monkey Island school of adventuring – you walk around, examine the environment, gather items and figure out puzzles in a linear manner (the solution to a problem is usually nearby, so you don’t backtrack too much). The puzzles themselves are superbly integrated into the game, each item having a clear and logical use. Their usage might not be immediately apparent, but a little investigation and brain usage gives you that ‘aha’ moment needed to solve a problem and move the story along.

Got any strategy guides for sale?

The puzzles you face start out very easy and get progressively more difficult with each chapter, making this a good entry for amateur adventure players. The static artwork is superb while the 2D animations are comparable in quality to Curse. What’s more, each area contains an optional list of usable hotspots that you can view by pressing F1 – a perfect aid for those tired of pixel hunts.

In all, this is a game that Warcraft fans ought to play, especially those that felt cheated by Blizzard’s cancellation. Although missing chunks of content, it still remains a classic.

System Requirements: Pentium 100 MHz, 32 MB RAM, Win95

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