Postal 2: Share The Pain - v1409X Multiplayer Patch Postal 2: Share The Pain - Free Multiplayer Game Postal 2: Share The Pain - v1409 Patch Postal 2: Share The Pain - Multiplayer Demo Postal 2: Share The Pain - Trailerpack 2 Postal 2: Share The Pain - Trailerpack 1 Postal 2 - v1337 Update Patch Postal 2 - Trailer Postal 2 - Demo. Share the Pain retail v1409 patch. File name File size Downloads Added; postal2_sharethepain_patch1409.exe: 15.4 MB. POSTAL 2: Share The Pain v1409 Patch X. 1409X is a collection and vast improvement of the greatest and most commonly used POSTAL 2 multiplayer updates, game types and fixes, all organized into a nice little patch.
had its share of problems, but one of the major ones was a complete lack of multiplayer. This didn't hurt other open-ended, over-the-top action games like Grand Theft Auto 3, but that was mostly because GTA3 was a shiny game experience all by itself. Postal 2, however, featured poor AI, too much running around, debilitating performance issues, long load times, and a few other things. Share the Pain reduces the load time issue, but everything else is pretty much unchanged.In addition to multiplayer, Share the Pain load times have been squeezed down to about 15-20 seconds per level on a mid-range system. If you like to wander around and take your time doing all kinds of horrible things to people, then it's not much of an issue. But if you're objective-oriented and want to get directly to your next task, it is a bit less painful this time around. STP also added a couple extra areas and a new missile launcher, and a couple extra difficulty levels, but it's still Postal 2 at its core. If you liked the first one, you'll like these new additions, as the Tora Bora area is quite large and fairly well-designed, although when you're done you have to go all the way back through it to get to town. The new weapon, 'Weapon of Mass Destruction,' is a missile launcher that creates an explosion of toxic gas, spreading in the same manner as fire, and it seems to smolder on a corpse indefinitely. This combination quickly creates a field of dead bodies, which you may find cool or unsettling, depending on your tastes.
Performance still lags sometimes, though, even on a high-end system with a P4 3.0GHz, 1GB of RAM and a Radeon 9800 XT. You can scale down the view distance, the number of people and corpses, and decals (bullet holes and other damage), but when you really wreak some havoc, things will start to chug to the point of unusability. You can use the Performance Wizard to optimize your settings, but it's not a complete solution. Besides, who wants to turn off something as important-sounding as 'World Detail'? Plus, it was impossible to successfully set hardware accelerated audio. One on machine, changing the setting killed all audio, and on another rig, changing this setting caused my computer to spontaneously reboot.
Postal 2 Share The Pain Multiplayer
But let's talk about the core of the new experience here, the multiplayer. It's provided in-game through GameSpy Arcade, and the server listing is fairly fast, but the first thing you'll notice is that hardly anyone is playing the game. What you'll notice next is that you can't organize servers by population. After that, you'll notice that the game type isn't listed. It's like going back in time to the dawn of online gaming. You'd think they'd be able to whip up something more robust in the 9 months or so since the release of Postal 2. (The level of server information has been addressed in a patch, in addition to a few miscellaneous glitches, but our policy is to review the out-of-the-box version of the game.)Descargar Postal 2 Share The Pain
Issues like this can be overlooked if the actual gameplay is engrossing and fun. Yet the style-over-substance theme that pervaded in Postal 2 carries over at full strength. You can choose some varied skins including a priest, fundamentalist Muslim, ATF officer, leather fetishist like the Gimp in Pulp Fiction, and Gary Coleman. There aren't any female skins, but I can't see this game appealing to the girl gamer segment anyway. Maybe it's just me. But a big problem here is that the Gary Coleman model is about half the size of the others, so almost everyone uses it in deathmatch and team deathmatch since he's a much smaller target. Again, I find myself wondering if Running With Scissors was paying much attention to such details in other multiplayer games. You just don't put in models that are significantly smaller or harder to see, or else that success depends more on appearance than skill. No fun for the skilled player when he's surrounded by darting children-sized people.